

/* Animations and sprites. */

#ifndef _ANIME_H_
#define _ANIME_H_

#include <vector>
#include "image.h"


#define ANIME_NONE		0
#define ANIME_ONCE		1
#define ANIME_LOOP		2
#define ANIME_BOUNCE	3





struct Animation {
	Imagelist frames;
	int kind;
	int now;
	Animation(int k) { kind = k; now = 0; } 
	Animation() {
		Animation(ANIME_NONE);
	}
	void update() {
		
	}
	
};



#endif 


